Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QWCqR-L8ieJ-av73P-Gc7VP-ZbaEC | 18/9/4 | 114.8 | 1.67 | 2026-07-03 12:21:50 · 25m 40s | |
| CSGO-SpTfR-wvchS-P9rUM-PM9SA-zKkXM | 14/15/4 | 70.2 | 0.96 | 2026-06-25 15:09:37 · 29m 38s | |
| CSGO-ZLQE7-j6d8i-xdANy-dcKQu-EhMMB | 5/6/4 | 62.0 | 1.00 | 2026-06-25 14:53:40 · 13m 19s | |
| CSGO-QN7cb-tnnZa-9wLuk-X6p5b-c5LXL | 13/13/6 | 69.7 | 1.08 | 2026-06-25 14:20:26 · 30m 28s | |
| CSGO-oTvxu-yVQ5V-uCSdc-jumNX-V62cQ | 9/17/7 | 48.3 | 0.77 | 2026-06-25 13:33:45 · 42m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.