76561198088526344
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.6%Peak single-match outcome anomaly 20.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
4.4% of kills through walls across 9 analyzed matches (penalty scales above 4%)
Low mean preaim 6.24° with a tight 5.57° spread across 71 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MaGMD-v2a4L-Ut6kj-n6ZsY-FFzQN | 18/14/3 | 73.9 | 1.41 | 2026-07-02 17:48:54 · 31m 6s | |
| CSGO-HwkZ2-twEub-rRYHk-tUqTW-NvTKF | 9/13/6 | 63.7 | 0.91 | 2026-07-01 11:38:08 · 27m 13s | |
| CSGO-wbpiZ-nBuGS-cPEUr-POEPQ-r7oJN | 14/17/3 | 75.3 | 0.91 | 2026-07-01 08:39:03 · 34m 17s | |
| CSGO-ju4B6-HTfrC-xuTx8-aVcpn-tNTWJ | 12/15/2 | 75.7 | 0.89 | 2026-06-30 11:43:38 · 29m 56s | |
| CSGO-SNjmO-eJtvv-rY8sR-xJ5TA-3oZEC | 15/13/6 | 108.6 | 1.31 | 2026-06-30 07:12:12 · 25m 13s | |
| CSGO-fxKDw-u8m6e-5o3MU-d7HrA-bp8eD | 15/10/3 | 115.1 | 1.64 | 2026-06-29 09:42:57 · 21m 59s | |
| CSGO-xQ4tS-LZbNW-wVzui-PNJQr-ECBcO | 9/13/3 | 73.6 | 0.78 | 2026-06-29 09:19:04 · 21m 18s | |
| CSGO-NMswj-MEf9r-JVzha-p4brm-OijDA | 10/20/5 | 51.1 | 0.50 | 2026-06-29 07:38:48 · 27m 48s | |
| CSGO-9AaJp-7yujP-4scEQ-kadbA-QzBND | 11/10/3 | 80.7 | 1.15 | 2026-06-28 16:36:01 · 25m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.