Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xewCK-jkNWN-Tc4xp-diwMZ-jPocG | 4/17/6 | 48.6 | 0.43 | 2026-07-02 15:30:20 · 29m 2s | |
| CSGO-uzyu7-T9VMt-2fs2y-hbv3q-ECBcO | 19/18/3 | 80.0 | 1.07 | 2026-06-13 11:17:06 · 36m 25s | |
| CSGO-ZnJTb-pDyBX-JF7JX-y92dH-VTTrC | 14/18/5 | 65.8 | 0.91 | 2026-06-13 10:33:43 · 36m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.