Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A3FGb-AA7hE-iMZqM-xk38e-pXNtQ | 8/13/0 | 55.3 | 0.48 | 2026-06-27 23:54:04 · 14m 37s | |
| CSGO-8JKMN-GEK6G-8oG27-hMbMn-m3taL | 4/5/3 | 32.4 | 0.87 | 2026-06-27 23:32:18 · 16m 49s | |
| CSGO-UsOLF-eLSuZ-jibcT-B5fMm-M4R4M | 12/11/6 | 64.1 | 1.10 | 2026-06-27 23:00:47 · 25m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.