Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WEoQh-Dszd2-HKscu-Ka5EW-7vDuA | 13/17/3 | 85.6 | 0.97 | 2026-07-02 19:17:43 · 28m 46s | |
| CSGO-wZNFV-7jnuy-EQB2Y-teX6N-tROEL | 7/17/3 | 41.7 | 0.47 | 2026-07-01 16:34:50 · 26m 27s | |
| CSGO-ULykh-sUpHr-eF92O-k9454-hKMkO | 9/9/6 | 64.5 | 1.14 | 2026-07-01 16:11:18 · 20m 27s | |
| CSGO-HAC8S-H6N2s-CBJQf-HCdGx-cW9LK | 16/15/2 | 77.4 | 1.05 | 2026-06-29 16:04:09 · 32m 37s | |
| CSGO-aMhEF-xBkwn-Jdhst-W6YjN-97V5F | 17/9/4 | 91.1 | 1.69 | 2026-06-22 17:22:30 · 25m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.