Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bNEDM-f2XDi-ocuJH-ArDxR-dvV9G | 16/11/7 | 115.5 | 1.66 | 2026-07-03 12:03:48 · 23m 7s | |
| CSGO-HQhF6-uziH7-kMGTN-UoFsM-i84VH | 13/10/3 | 94.1 | 1.39 | 2026-07-03 11:42:09 · 15m 43s | |
| CSGO-xcZhE-uoDyy-3kUo7-DaxK3-OCjjD | 11/10/2 | 69.8 | 1.11 | 2026-07-03 11:24:43 · 14m 9s | |
| CSGO-x3PBo-DScsD-Mdyky-92A9X-cQaYO | 13/11/1 | 94.8 | 1.25 | 2026-07-03 11:11:31 · 11m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.