Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SPdvH-MWxba-8u27s-wZWeN-2mw9H | 9/18/7 | 48.2 | 0.56 | 2026-07-01 21:31:52 · 33m 24s | |
| CSGO-PT3ja-ZEtHL-bLbEA-TCWTY-zjK5O | 8/12/8 | 48.8 | 0.87 | 2026-07-01 20:48:12 · 33m 33s | |
| CSGO-tZjyR-fba98-TxSfw-oOXNo-DiRFE | 11/14/5 | 65.3 | 0.94 | 2026-06-28 18:02:34 · 28m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.