Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KCyhv-xh73m-SN3qh-GaRLV-TGwPB | 23/21/5 | 86.9 | 1.22 | 2026-07-03 07:39:45 · 46m 5s | |
| CSGO-SpySj-wpPiP-vZ5Np-TUrFn-93aNE | 21/9/3 | 115.7 | 1.73 | 2026-07-01 10:52:20 · 32m 11s | |
| CSGO-CZM3q-3aUQx-iNcRw-we6yC-jTiLJ | 25/19/8 | 91.4 | 1.31 | 2026-06-30 18:07:34 · 45m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.