Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HKrGL-dyjyH-McZda-wn5SC-sUNMB | 18/10/4 | 106.6 | 1.80 | 2026-07-02 19:48:00 | |
| CSGO-cCyr8-4522O-ADuPJ-GG54Z-YPVeL | 17/14/5 | 83.0 | 1.30 | 2026-06-28 21:20:08 · 40m 45s | |
| CSGO-VHwBj-6yuZy-NpBp2-upeHN-SSUnB | 22/14/4 | 82.1 | 1.31 | 2026-06-25 13:08:20 · 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.