Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OrEMm-nMTqP-Wb4wz-zkNVR-jmFOP | 6/15/6 | 51.5 | 0.59 | 2026-06-30 21:20:37 · 41m 50s | |
| CSGO-7jJCa-S6ivJ-JZF2r-mV9C4-tezYP | 25/18/2 | 107.8 | 1.37 | 2026-06-22 21:41:01 · 35m 7s | |
| CSGO-HGZ75-X4srS-BHkC5-Le7B7-Mzi5P | 11/16/2 | 54.4 | 0.82 | 2026-06-21 20:09:01 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.