Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MzDaf-hRNe2-pQHP6-VBn3T-4vkbN | 14/19/9 | 76.4 | 0.93 | 2026-07-01 14:53:13 · 40m 41s | |
| CSGO-J8MnR-VZLfd-AwFM9-rUKtR-xGUrC | 29/15/6 | 142.6 | 2.02 | 2026-06-28 08:50:50 · 38m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.