Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kDFAk-7Xab3-GME4n-WEijs-JXykG | 16/14/5 | 87.5 | 1.23 | 2026-07-05 05:10:01 · 32m 7s | |
| CSGO-XQPBd-2ARca-YvoqK-jRW9N-W8diK | 18/18/9 | 73.1 | 1.09 | 2026-06-29 08:59:07 · 39m 34s | |
| CSGO-wvtqs-hYkSw-LCMGv-y7xBr-Q4zAC | 12/8/2 | 87.5 | 1.30 | 2026-06-28 10:34:13 · 20m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.