Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sph52-nvnjh-n8HH8-bP5Z8-uzpcG | 5/18/4 | 27.9 | 0.26 | 2026-07-02 19:35:07 · 38m 1s | |
| CSGO-QOii5-XViVZ-nVEvG-RMPNz-kVSFE | 12/16/7 | 64.9 | 0.92 | 2026-07-02 18:55:24 · 37m 47s | |
| CSGO-AFZAr-FrbmQ-jq5uJ-HZxDA-NLSKF | 17/15/8 | 100.6 | 1.42 | 2026-06-29 11:43:47 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.