Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vLTmU-LW3pe-aXxLu-GYy2T-uQJLH | cs_alpine |
11/14/6 | 69.1 | 1.00 | 2026-07-03 16:52:26 · 31m 35s |
| CSGO-aXeb3-ncRss-tnH9X-v7YwV-4RwLA | 11/16/6 | 61.3 | 0.87 | 2026-07-02 17:35:11 · 28m 31s | |
| CSGO-yiSFV-mh59V-3Pk4h-LCxTW-C7xsP | 15/13/3 | 72.9 | 1.14 | 2026-06-29 19:21:59 · 38m 19s | |
| CSGO-AZ3mF-PdrUs-SzexL-YKWZT-4kJ9P | 21/13/5 | 106.7 | 1.45 | 2026-06-12 20:56:51 · 36m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.