76561198087991103
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 19.9/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 13 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uxWGz-HEY47-8KGxH-RkQMe-ptHrL | 16/11/9 | 102.6 | 1.41 | 2026-07-01 19:25:26 · 26m 29s | |
| CSGO-JMhK6-bNSbf-6KFFU-32Frd-dZx9H | 7/16/2 | 47.6 | 0.42 | 2026-07-01 18:47:13 · 32m 41s | |
| CSGO-XP2xv-VyAW7-5OPeH-sU9PT-QwSOG | 19/19/6 | 93.9 | 1.14 | 2026-06-26 19:38:45 · 36m 39s | |
| CSGO-Pcd8D-9OQMs-irae8-ta3E9-LdNEL | 12/14/5 | 77.9 | 1.07 | 2026-06-23 20:12:50 · 26m 59s | |
| CSGO-qdXAV-s8VsP-7CNfP-vABzz-2MUSH | 9/16/3 | 66.9 | 0.72 | 2026-06-23 19:42:43 · 27m 41s | |
| CSGO-F7RQZ-yfYhh-cumsR-i2txu-zhJaA | 15/19/6 | 69.0 | 0.88 | 2026-06-21 19:15:21 · 43m 25s | |
| CSGO-x9nzs-bzkBQ-jozre-ntB7f-W5vjN | 3/12/2 | 39.5 | 0.42 | 2026-06-21 18:56:19 · 8m 17s | |
| CSGO-DRbAv-wGEOs-bXuei-WAqaf-qPuSJ | 6/4/3 | 79.0 | 1.22 | 2026-06-21 18:43:03 · 10m 50s | |
| CSGO-XNQRe-eyNdr-4RsyX-ZPRqU-Pa7WB | 9/12/5 | 64.6 | 0.89 | 2026-06-16 21:05:32 · 25m 49s | |
| CSGO-tcoTJ-MMv69-McGWY-EqYiT-FwAQL | 15/14/8 | 74.7 | 1.21 | 2026-06-16 19:15:51 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.