Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z4jqP-ARrPu-OP2Ad-afDB7-5K4VH | 13/17/5 | 67.1 | 0.93 | 2026-07-05 19:09:46 · 35m 36s | |
| CSGO-96XBq-A46HV-5eOdm-z44Z7-tzioE | 20/18/7 | 102.4 | 1.26 | 2026-07-01 22:16:51 · 37m 15s | |
| CSGO-sVHmx-rH42P-oCoTq-mkuMH-tx6iL | 13/13/9 | 71.6 | 1.09 | 2026-06-24 21:05:49 · 39m 0s | |
| CSGO-H4qhW-ZxYLM-caQvb-FmdkH-9mnpQ | 20/16/4 | 79.3 | 1.18 | 2026-06-22 19:33:26 · 38m 14s | |
| CSGO-kavWd-RK8qi-8zOZz-9TmjW-BRaJD | 12/8/6 | 72.4 | 1.44 | 2026-06-13 20:40:35 · 23m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.