Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tcK5M-Z9WAD-CBf9L-ZftzF-bTsdA | 19/16/4 | 82.9 | 1.13 | 2026-07-03 20:28:42 · 38m 21s | |
| CSGO-T6M4O-ZnPqh-M5ye8-u7hw7-qLzkG | 23/18/6 | 98.2 | 1.48 | 2026-06-23 21:58:25 · 36m 22s | |
| CSGO-CXHpZ-cxadS-t9kGY-UOAMi-hiyfF | 18/10/3 | 121.9 | 1.59 | 2026-06-23 21:10:48 · 31m 26s | |
| CSGO-NvRZW-AEtk3-WYpny-tioe9-MfNHA | 19/17/6 | 94.0 | 1.16 | 2026-06-23 20:25:23 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.