Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yw3N8-Gtc7j-K4xKf-HrYWt-XMfrM | 15/22/1 | 56.3 | 0.65 | 2026-06-30 02:24:28 · 44m 18s | |
| CSGO-U8Bp7-5szw4-hfhBd-zUCew-oezYP | 6/18/6 | 53.3 | 0.55 | 2026-06-27 03:33:42 · 25m 46s | |
| CSGO-uLvPE-qQv5m-BmYVm-caXuz-feAtG | 13/15/3 | 86.9 | 1.15 | 2026-06-27 02:58:40 · 27m 42s | |
| CSGO-sKwEC-sYRT6-G3MLD-G9u6C-RdNEL | 22/21/5 | 91.5 | 1.20 | 2026-06-27 01:59:55 · 52m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.