Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ge7sD-cAMBQ-76OJa-pNzXb-p5jLJ | 17/15/8 | 81.0 | 1.12 | 2026-07-01 20:18:18 · 40m 26s | |
| CSGO-V359a-ar2G4-8UY87-v2JAz-dMnfO | 9/17/3 | 52.1 | 0.65 | 2026-06-17 20:43:39 · 27m 35s | |
| CSGO-nJYZy-A74bf-jpGGk-qqY9C-YJxsP | 11/18/5 | 55.7 | 0.79 | 2026-06-17 19:33:26 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.