Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LOnJy-ek7Xn-fEFYu-bSVoa-vZeuB | 27/23/2 | 82.0 | 1.22 | 2026-07-03 20:28:58 · 47m 20s | |
| CSGO-xAqBW-TeL6K-JazLm-CaGhY-F7QBD | cs_alpine |
1/16/1 | 31.5 | -0.07 | 2026-06-15 20:32:25 · 23m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.