Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a8y8R-RvFtM-z8LfB-Z4mDy-cMfrM | 26/19/5 | 94.6 | 1.34 | 2026-07-05 01:29:21 · 43m 15s | |
| CSGO-wNXKp-U7jL3-U9bn8-Bm7Wz-FB6iL | 15/9/3 | 99.6 | 1.38 | 2026-07-05 00:30:14 · 27m 49s | |
| CSGO-6P8b3-Bv6q7-VV6sw-JDwAE-v8CBM | 10/17/5 | 60.4 | 0.62 | 2026-07-04 01:31:54 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.