Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pie88-aKhp6-HdWAp-H9YFi-utHrL | 17/12/2 | 79.3 | 1.34 | 2026-06-30 16:28:21 · 25m 49s | |
| CSGO-5L6Bk-vCpuP-4uMnB-zQDft-7WFuA | 24/20/6 | 82.1 | 1.29 | 2026-06-24 19:17:02 · 49m 19s | |
| CSGO-MzLZZ-o7GFc-zja9Y-H4ZKo-ehRVP | 16/16/8 | 106.9 | 1.26 | 2026-06-22 21:11:46 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.