Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2r388-MnpHm-XSn74-nVnhO-L8urD | 26/13/4 | 97.0 | 1.67 | 2026-06-27 17:16:58 · 33m 31s | |
| CSGO-d4UJ9-dV9do-Xrmjt-tCNh4-AMFFN | 23/16/9 | 98.0 | 1.43 | 2026-06-27 16:32:13 · 41m 22s | |
| CSGO-6WNrP-55s7f-yJNDE-t4HjY-568CH | 18/8/5 | 112.1 | 1.80 | 2026-06-27 15:14:05 · 21m 42s | |
| CSGO-BHhbh-ukBfV-9fnhN-uPcXE-8J5RG | 14/16/9 | 83.9 | 1.10 | 2026-06-27 13:58:44 · 31m 28s | |
| CSGO-bNfzP-TD2qd-A2uNQ-9MVce-ptHrL | 23/17/4 | 84.1 | 1.39 | 2026-06-25 17:14:14 · 39m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.