Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AyFBJ-RKuqa-fBkEj-QXjKJ-9wFKO | 17/20/5 | 78.3 | 0.99 | 2026-07-01 19:49:56 · 38m 53s | |
| CSGO-66ORy-zGmKP-A57Xt-A7qe8-LzHCF | 11/14/3 | 74.5 | 0.87 | 2026-07-01 18:52:46 · 27m 32s | |
| CSGO-Yn3Np-tTXiZ-bLc77-RspT2-mVt8O | 9/11/6 | 65.6 | 0.98 | 2026-07-01 12:25:43 · 23m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.