76561198087290341
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.7%Peak single-match outcome anomaly 22.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
3.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jhs2B-c3k7m-3KWHL-9u7JV-Y7edJ | 9/13/5 | 53.0 | 0.82 | 2026-07-05 12:40:39 · 36m 51s | |
| CSGO-kQotO-ZfHY7-beZSY-XhxCO-DnMwF | 12/19/4 | 62.6 | 0.76 | 2026-07-03 05:49:20 · 37m 11s | |
| CSGO-btJ3P-ta8JP-6deHN-i5ata-VaDND | 21/18/6 | 104.0 | 1.36 | 2026-07-02 20:16:29 · 35m 18s | |
| CSGO-opoM3-iqbwE-yHDcG-WDNmk-wDe4D | 21/13/9 | 103.0 | 1.59 | 2026-06-30 20:14:20 · 36m 2s | |
| CSGO-xBf6H-jmikc-7bLcM-YOsMu-7MnQD | 14/14/8 | 79.4 | 1.17 | 2026-06-30 12:56:08 · 30m 30s | |
| CSGO-CbGtQ-s2WX4-CQBQW-bLHFr-BsMXL | 17/11/6 | 81.4 | 1.41 | 2026-06-27 19:50:16 · 26m 15s | |
| CSGO-BQntp-pk3Tz-BLFVT-LZv8V-KRXoN | 18/17/8 | 101.3 | 1.24 | 2026-06-26 21:13:41 · 36m 50s | |
| CSGO-xHXux-TDs9Q-POGEX-OzFyq-43JPJ | 13/14/2 | 61.3 | 0.97 | 2026-06-26 20:35:09 · 33m 32s | |
| CSGO-ZnQke-QuF9f-kr5DU-84YmC-vJedJ | 21/16/4 | 100.8 | 1.39 | 2026-06-23 20:01:48 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.