Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x24Rn-z7jw9-t4SaU-YNdjR-ASfCG | 13/13/2 | 82.8 | 1.06 | 2026-06-28 14:13:11 · 30m 24s | |
| CSGO-YTuUp-BWzMZ-i4WMM-NDCko-QXpRP | 23/11/4 | 118.4 | 1.75 | 2026-06-27 19:55:37 · 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.