Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eBdsf-sosuE-oz6bh-HHRtJ-hntOH | 14/16/4 | 76.7 | 1.05 | 2026-06-16 19:30:32 · 32m 37s | |
| CSGO-H9n79-uZZzK-F9iyh-SiqcG-wwqVQ | 5/15/6 | 54.1 | 0.53 | 2026-06-08 18:40:16 · 29m 41s | |
| CSGO-M6rom-UsMfo-fttLJ-P8VFh-mj5ZJ | 13/14/7 | 61.2 | 0.99 | 2026-06-08 17:54:55 · 36m 39s | |
| CSGO-7SKcW-GDPQs-ZHQbt-Ld6Sc-ztZpG | 27/12/6 | 124.5 | 1.96 | 2026-06-08 17:06:38 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.