Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CebmZ-b9PHX-GFYbB-NuEAG-koXPA | 9/15/3 | 53.9 | 0.74 | 2026-06-22 18:26:20 · 39m 1s | |
| CSGO-VzP5E-8UeP5-iC5Y6-o9Qdy-FMXDJ | 14/12/4 | 56.3 | 1.02 | 2026-06-15 19:08:28 · 35m 17s | |
| CSGO-wjOx3-KGXhn-Z3vsq-EdKxQ-hmheC | 15/19/6 | 69.8 | 0.95 | 2026-06-15 18:26:14 · 39m 13s | |
| CSGO-KCoaV-jKo9R-dkmda-5oyLs-JiRFE | 13/14/3 | 59.2 | 1.00 | 2026-06-13 20:38:05 · 29m 27s | |
| CSGO-oWbSM-uQkve-9wXC9-xHoOZ-rjNYE | 22/16/7 | 92.9 | 1.48 | 2026-06-13 19:48:32 · 39m 25s | |
| CSGO-hGRMf-SjeWX-CS2Wn-8KeE8-DBF4C | 6/18/8 | 52.9 | 0.51 | 2026-06-13 19:09:15 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.