Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UJtQn-55Kx8-K22TO-etwfi-SuHaA | 18/15/1 | 79.3 | 1.06 | 2026-07-04 10:42:47 · 38m 41s | |
| CSGO-3VDPN-F5cov-ojbmi-5GuDw-VN3tJ | 14/11/5 | 85.0 | 1.26 | 2026-07-01 19:07:23 · 26m 40s | |
| CSGO-LGctO-yxZit-c6asQ-yJshV-JGdRF | 20/12/8 | 108.4 | 1.47 | 2026-07-01 11:20:56 · 34m 17s | |
| CSGO-WBVpo-mNsui-vparo-vOnpU-JRRyL | 14/10/6 | 96.2 | 1.38 | 2026-06-22 19:57:29 · 26m 45s | |
| CSGO-5tUKi-em8Cm-ShJx6-quQBz-dBLDR | 8/14/2 | 49.1 | 0.54 | 2026-06-22 13:44:01 · 28m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.