Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KmTAn-LZcJU-kPP8L-YGDuK-5b9eD | 14/14/6 | 62.6 | 1.06 | 2026-06-17 14:08:26 · 35m 46s | |
| CSGO-seBfk-vAbYE-3R8yj-9HFvt-UNv5G | 12/16/8 | 84.6 | 0.98 | 2026-06-11 22:20:31 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.