Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S4xq5-i83FE-QisqO-FdCTt-rr74E | 12/15/1 | 69.7 | 0.91 | 2026-07-02 19:41:54 · 28m 10s | |
| CSGO-jJsPf-J9URG-3qJH6-4NMsD-v8CBM | 20/16/1 | 94.1 | 1.25 | 2026-07-02 12:57:44 · 36m 12s | |
| CSGO-yYpDr-ckBUz-XXi3K-DHJ7u-jM6dK | 22/20/6 | 93.2 | 1.38 | 2026-06-28 11:29:28 · 34m 2s | |
| CSGO-hA4PF-YWaFw-fnDVS-PJVp7-DUGnK | 14/18/7 | 78.2 | 0.92 | 2026-06-28 10:50:10 · 31m 30s | |
| CSGO-FJoYb-tGBOt-ANTU7-C4frX-F7QBD | 22/10/0 | 101.5 | 1.68 | 2026-06-25 12:52:43 · 27m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.