Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z6mpD-9YM8J-ymTG4-8CfK9-ipxMM | 14/17/10 | 72.5 | 1.01 | 2026-06-23 23:25:15 · 30m 47s | |
| CSGO-Ztafy-noymb-oK64U-HOhqn-niyfF | 14/10/4 | 89.8 | 1.44 | 2026-06-23 22:54:59 · 27m 29s | |
| CSGO-zvwCb-ud29o-SPGvL-3wZoX-QaDND | 20/25/5 | 75.7 | 0.94 | 2026-06-23 22:00:18 · 47m 50s | |
| CSGO-NfkBi-34OHu-zStch-ZFWuo-AsFiJ | 12/15/6 | 86.3 | 1.07 | 2026-06-19 20:38:10 · 26m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.