Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PMdyD-Yd6sa-DjG9L-qdcbP-THTCP | 13/18/1 | 56.5 | 0.76 | 2026-07-06 16:11:17 · 42m 6s | |
| CSGO-3jh2X-x7zJO-fEpnx-sHVG4-ppNAK | 9/21/6 | 52.4 | 0.50 | 2026-06-30 19:26:02 · 35m 53s | |
| CSGO-EEEf6-2uJyh-hiNtK-xosJ4-kLzkG | 16/16/5 | 96.0 | 1.24 | 2026-06-23 16:18:32 · 32m 13s | |
| CSGO-bq22v-OhXz7-p3Uoo-EvANq-HDpcG | 22/16/4 | 101.5 | 1.45 | 2026-06-15 17:52:58 · 35m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.