Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6THQu-D2upP-36n2C-s8kOF-K9zkG | 6/14/2 | 46.4 | 0.47 | 2026-06-24 16:05:34 · 26m 4s | |
| CSGO-Kuhqw-H8h3e-FVm3Y-NLN6L-AJQRO | 17/14/3 | 64.8 | 1.14 | 2026-06-23 20:39:09 · 40m 28s | |
| CSGO-BCHBc-uK8im-MyjnF-jDMQP-HHjLJ | 15/16/4 | 68.7 | 1.03 | 2026-06-12 19:57:28 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.