Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8QMF5-RJtM4-Z2YMR-GwaEt-vWHzN | 8/15/6 | 45.3 | 0.67 | 2026-07-01 18:59:43 · 29m 17s | |
| CSGO-wDHSp-m853a-k48WZ-K9YZf-9sLbM | 14/18/6 | 74.0 | 0.91 | 2026-06-29 18:07:18 · 37m 44s | |
| CSGO-53wBZ-Jtiy3-YhKxC-9DODC-sUNMB | 10/18/6 | 52.4 | 0.81 | 2026-06-23 20:52:19 · 39m 51s | |
| CSGO-o3yki-s6hmW-GOh8m-OzobV-7Qh8E | 20/23/4 | 68.1 | 1.02 | 2026-06-15 16:42:52 · 48m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.