Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W8s9p-OdWtV-e4GS3-3pGUT-nwAAA | 18/13/10 | 95.7 | 1.44 | 2026-07-05 19:58:07 · 40m 7s | |
| CSGO-FakWk-hxBda-PaEAH-mhtjr-QN3tJ | 10/18/2 | 48.5 | 0.58 | 2026-07-01 19:14:14 · 35m 42s | |
| CSGO-OTPhY-t4LyL-arvCH-OO583-P2N6H | 9/14/6 | 65.5 | 0.78 | 2026-07-01 14:39:05 · 28m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.