Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GvOKN-3ibrZ-6donX-2LYFw-fCsOH | 15/12/8 | 88.5 | 1.27 | 2026-07-05 11:17:11 · 32m 36s | |
| CSGO-EEY8e-D8UiY-34rfu-bdesB-z9H5O | 19/14/5 | 96.2 | 1.34 | 2026-07-01 18:40:19 · 34m 46s | |
| CSGO-JrxH5-jhQKs-M442w-npzjY-cQaYO | 20/13/2 | 96.9 | 1.43 | 2026-06-24 19:26:39 · 34m 0s | |
| CSGO-AOM3T-D2yDx-FBdaD-WOKkn-iNBYN | 17/11/5 | 98.9 | 1.48 | 2026-06-12 12:10:30 · 28m 1s | |
| CSGO-MBRjD-Wjbws-mR4bJ-TYEsx-sLqRP | 26/20/5 | 78.6 | 1.21 | 2026-06-11 18:40:02 · 47m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.