Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CbqNr-94KtV-cDOuZ-TBzP9-xo8vO | 13/20/2 | 62.8 | 0.77 | 2026-07-01 17:35:10 · 33m 41s | |
| CSGO-OfBM7-zf57O-7uv8c-rmhcu-Y3kwG | 16/16/8 | 116.6 | 1.26 | 2026-07-01 17:04:41 · 27m 16s | |
| CSGO-fPeXx-v774B-GP5z7-5hWGC-Q9jbN | 26/17/5 | 111.2 | 1.66 | 2026-06-30 16:42:18 · 35m 48s | |
| CSGO-Sf7iz-SxzQk-EBwtr-qKyhV-UGOJM | 5/7/4 | 45.8 | 0.90 | 2026-06-30 16:12:25 · 21m 30s | |
| CSGO-AU3pA-ONxes-eo4ML-dUmEh-ViZtH | 9/11/5 | 63.8 | 0.88 | 2026-06-30 15:43:00 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.