Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wcNMG-G36W4-xzNYy-YMOKT-qkSSH | 12/18/6 | 73.5 | 0.93 | 2026-07-01 17:13:52 · 36m 7s | |
| CSGO-9SxiO-Mmz4y-nOD7d-fW3KM-2mw9H | 22/7/8 | 126.1 | 2.10 | 2026-07-01 16:19:36 · 27m 19s | |
| CSGO-CvXS9-FuZOc-YbJZ9-FEOm6-DeiGH | 18/16/3 | 90.2 | 1.21 | 2026-06-30 18:52:02 · 35m 14s | |
| CSGO-4QAJn-dprfW-hZTo3-NCByV-XF95Q | 9/17/3 | 57.4 | 0.62 | 2026-06-26 13:33:34 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.