Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ypWsJ-kT27Z-qsode-2ajd8-SAPcF | 18/15/6 | 95.8 | 1.29 | 2026-07-02 15:34:50 · 28m 46s | |
| CSGO-iNCZ4-tynrs-2uBhd-oo22w-4L9PL | 8/14/2 | 58.3 | 0.61 | 2026-07-02 01:54:44 · 20m 0s | |
| CSGO-C3jLC-GUM8P-xrzZm-h2mO9-upNAK | 20/23/5 | 68.6 | 0.95 | 2026-06-27 22:57:07 · 54m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.