Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K4iop-UVSsV-fNSoD-FELH4-VMqBE | 14/13/5 | 87.6 | 1.31 | 2026-07-03 04:34:03 · 30m 56s | |
| CSGO-KdbHD-sGvaS-nwpCL-yJsoG-CKxbE | 14/16/0 | 63.7 | 0.99 | 2026-06-28 13:34:09 · 37m 23s | |
| CSGO-ZeupS-3WpUh-KjiXx-9nGdb-OuiTL | 14/17/0 | 64.6 | 0.73 | 2026-06-27 19:52:45 · 41m 41s | |
| CSGO-OBKdc-YWsLi-Ec5KP-c5OHp-EX6ZJ | 18/20/7 | 85.6 | 1.06 | 2026-06-27 13:21:34 · 42m 27s | |
| CSGO-pOupw-YXOjs-4dEBV-9huWM-hRyQN | 22/24/5 | 84.1 | 1.09 | 2026-06-10 19:54:26 · 54m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.