Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2VZYJ-d4Wyd-V8es6-2DuhR-Ew4ZJ | 13/15/3 | 82.7 | 0.97 | 2026-06-20 23:04:11 · 28m 29s | |
| CSGO-rySEM-B9qd8-ZDQT8-KjvMi-3ErmJ | 5/17/7 | 42.4 | 0.51 | 2026-06-20 22:05:49 · 35m 18s | |
| CSGO-GqSpr-Hw2Po-b3EFE-MeQVR-TH98F | 13/15/1 | 76.7 | 0.90 | 2026-06-20 21:19:20 · 26m 2s | |
| CSGO-XCdhw-JuZ46-3VBRW-ND6Kr-u2dOQ | 11/14/4 | 87.9 | 0.99 | 2026-06-20 20:45:48 · 22m 32s | |
| CSGO-e5rKy-CNRpN-VMtzC-TL8KD-YJxsP | 17/15/7 | 72.4 | 1.22 | 2026-06-20 19:57:36 · 38m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.