Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BsSGk-S77ZQ-MWAKB-GPZYq-MsdVG | 22/24/8 | 79.7 | 1.09 | 2026-07-02 19:35:28 · 49m 35s | |
| CSGO-wRAAy-Mu7yh-FxG6R-D9CDf-xuvrD | 16/19/6 | 80.5 | 0.99 | 2026-06-24 20:16:57 · 42m 22s | |
| CSGO-3pEO7-asN2Y-kHHwf-SiCCn-GOBJC | 11/15/4 | 70.7 | 0.89 | 2026-06-24 19:34:44 · 35m 30s | |
| CSGO-RE4CX-nrZUV-q9FbO-feyoi-APxDK | 21/17/5 | 89.5 | 1.27 | 2026-06-15 18:19:49 · 38m 55s | |
| CSGO-j56mM-DTKtS-C7TXF-8Vi3E-sST8N | 14/19/4 | 79.8 | 0.92 | 2026-06-13 19:34:02 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.