Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EDoub-eh6nZ-Zmups-AD8Ty-rquLA | 19/12/10 | 108.9 | 1.59 | 2026-07-05 08:41:02 · 28m 13s | |
| CSGO-EoTH5-bCUUP-iQxee-28trx-rquLA | 19/16/8 | 92.8 | 1.24 | 2026-07-05 07:21:54 · 37m 44s | |
| CSGO-LRdBQ-cKQdJ-skE6e-vo8ej-HuybE | 13/18/3 | 58.1 | 0.79 | 2026-07-03 15:14:43 · 37m 10s | |
| CSGO-LVUs6-YAphS-ryYBM-JCKdR-umDJC | 13/18/4 | 68.3 | 0.85 | 2026-07-02 18:56:44 · 39m 2s | |
| CSGO-nHzZa-d9kOe-wpNci-5abSh-tDDmQ | 13/14/6 | 88.2 | 1.11 | 2026-06-27 19:23:14 · 25m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.