Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HyVEX-keWWD-mmmvL-ikbxs-3fwXD | 18/21/5 | 68.4 | 1.06 | 2026-07-04 19:00:36 · 47m 30s | |
| CSGO-LzF95-zQDYd-EUMru-74n5c-Njp7C | 22/18/5 | 89.5 | 1.25 | 2026-07-03 22:57:08 · 38m 30s | |
| CSGO-TpkeR-j8X9j-4kPoU-uKopA-KeiGH | 7/3/0 | 54.3 | 1.26 | 2026-06-27 21:02:17 · 14m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.