Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9dvn-T2cfs-yt6EC-cs8EL-Vb37M | 20/16/7 | 98.1 | 1.38 | 2026-07-04 22:46:44 · 42m 29s | |
| CSGO-K9Eh2-Ee2Gq-RF3kh-QcHn6-myBcO | 12/15/4 | 59.9 | 0.91 | 2026-07-04 14:13:22 · 34m 35s | |
| CSGO-i9MFy-rmdMB-dL8wT-7h7pC-bp8eD | 13/20/6 | 51.2 | 0.69 | 2026-07-04 13:17:21 · 49m 52s | |
| CSGO-CJSTu-a4SpL-ksHhx-VJ8V6-mqbNE | 18/16/3 | 78.1 | 1.04 | 2026-07-01 22:16:33 · 40m 26s | |
| CSGO-nkUqN-3Ywxv-m782G-vGzvP-PbJGG | 10/12/9 | 72.1 | 1.07 | 2026-06-30 20:37:48 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.