Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LCq39-yKKSt-wzZTV-2nm2r-3rP3A | 16/16/6 | 71.3 | 1.05 | 2026-07-04 20:17:32 · 34m 47s | |
| CSGO-SXbwU-4v6WQ-9Y3Aa-KUFU7-uzpcG | 25/12/8 | 127.4 | 1.96 | 2026-06-26 19:35:13 · 36m 8s | |
| CSGO-ksDKc-jFjcd-uxiwf-B6FHJ-kc6uC | 19/14/3 | 84.7 | 1.35 | 2026-06-26 16:31:12 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.