Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VneXK-iXoeO-drBOR-RG7p8-9oQuK | 15/14/5 | 87.8 | 1.24 | 2026-07-06 00:59:26 · 30m 10s | |
| CSGO-Vm5En-Qjm9V-4caLq-tQ2jL-pmXML | 8/14/8 | 71.2 | 0.74 | 2026-07-06 00:26:38 · 20m 36s | |
| CSGO-y2uxB-A9VwV-ZbYHU-zDFPk-24wPB | 15/19/6 | 71.5 | 1.01 | 2026-07-04 21:22:06 · 36m 9s | |
| CSGO-etp9s-6iHxe-4hhRr-uT8is-nCHCF | 6/18/3 | 37.8 | 0.40 | 2026-07-03 23:25:54 · 29m 16s | |
| CSGO-G8WqT-9dY4w-qCj79-ZfTFi-9sLbM | 11/15/0 | 72.1 | 0.73 | 2026-07-03 22:46:40 · 28m 5s | |
| CSGO-BaoOA-F3xQ7-cTzUH-f6zou-osMHA | 19/15/6 | 98.1 | 1.28 | 2026-07-03 21:29:17 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.