Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9vjDq-jMNoP-hqxov-6dqYP-nbRuK | 20/12/6 | 94.5 | 1.61 | 2026-06-28 19:50:07 · 34m 53s | |
| CSGO-uZ2ek-SM6CG-foQfq-hciQS-T7edJ | 17/16/4 | 69.0 | 1.11 | 2026-06-23 18:17:46 · 38m 16s | |
| CSGO-4Bn2w-TUcve-2hm5w-mmCmO-6wJoD | 20/13/6 | 105.9 | 1.50 | 2026-06-21 19:43:23 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.