Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YTA3u-tERyE-kNKU7-UrYi3-xLqRP | 12/13/2 | 101.8 | 1.02 | 2026-06-11 20:21:45 · 22m 49s | |
| CSGO-pFQad-sBDV6-xKGah-NEiko-JOizO | 7/9/1 | 61.3 | 0.75 | 2026-06-11 13:01:15 · 12m 40s | |
| CSGO-Y7e7W-xFh6S-MQ4cB-YYCvx-kfFnK | 9/17/4 | 73.8 | 0.60 | 2026-06-10 15:56:29 · 31m 12s | |
| CSGO-oRf5R-FANso-DJi7i-Tz47A-Q9jbN | 9/14/1 | 63.4 | 0.70 | 2026-06-10 15:29:42 · 22m 21s | |
| CSGO-dREDn-UqTA7-YM4Zf-2ynn6-ZympQ | 5/11/3 | 54.9 | 0.62 | 2026-06-09 15:39:26 · 11m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.